Control the behaviour of your simulations with a powerful and flexible nodes system, directly in Blender.
Simulate in realtime! Dynamix is a highly optimized engine built in C++ and is mainly powered by the GPU.
Fluids, cloth, soft bodies, rigid bodies, smoke: DynamiX enables all these elements to interact together!
Simulate Cloth (supports tearing), Fluids (supports viscosity and surface tension), Soft Bodies, Rigid Bodies, Springs, and Force Fields
"Unified" means all those elements can interact together: simulate buoyancy, drag, clothes interacting with water, sand being dragged in the waves... The possibilities are infinite!
Create any kind of simulation thanks to a powerful nodal system: add, remove, select and constraint particles on the fly to create unique interactions
Realtime GPU-Powered Simulation Core
Optimized C++ CPU routines
Parallel Engine: make use of all the CPU cores to simulate even faster
Takes advantage of modern CPU architectures using SIMD instructions (AVX/SSE3)
Powerful geometry caching system
Installs directly as a Blender addon
Fully Integrated Viewport: real time preview, simulation results, cached geometry, particles, force fields...
User-friendly graph editing window
Cache modifiers results for more performances
Edit Blender objects non-destructively thanks to a Procedural Workflow
Direct your simulation with animatable nodes properties
DynamiX is still in active development, but alpha builds will be shared with testers to help in the development process.
To receive the inscription form when this happens, or to simply be informed of major development progresses, Subscribe to the Newsletter:
64-bit of Windows 7 or newer
GTX1060 or newer
8GB of RAM recommended to use the in-memory cache
Intel i5/i7/i9 or AMD equivalent
SSD recommended for best caching performances
64-bit of Windows 7 or newer
Any NVIDIA, CUDA-compatible graphics card
2GB of RAM
SSE3-compatible CPU